Local Heroes

Local Heroes is about a powerless sidekick who struggles to keep up with his super-powered mentors.

A Hurm Studio comic

#208
Jun 9
2024

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  1. Strip 208 (August 23, 2010 4:47 PM) —

    In the alternate UNIONSverse, Mystery-master breaks out the imprisoned Sire.

  2. Strip 207 (August 16, 2010 7:44 PM) —

    After Sire and his cohorts are brought to justice, a mysterious explosion occurs in the Alternate UNIONSverse. . . .

  3. Strip 206 (August 9, 2010 5:03 PM) —

    As Squire and his fellow heroes leave the evil "UINIONSverse," the alternate Grenadier takes Sire to jail.

  4. Strip 205 (August 2, 2010 8:18 PM) —

    Squire, Mystery-man, and the Quantum Mechanic say their goodbyes to the alternate Grenadier and his evil universe.

  5. Strip 204 (July 26, 2010 10:31 PM) —

    With a little help from the alternate Grenadier, Quantum Mechanic captures Sire's minions.

  6. Strip 203 (July 19, 2010 11:21 PM) —

    Thanks to Grenadier, the Quantum Mechanic regains control of her powerful Quantum Tool Belt.

  7. Strip 202 (July 12, 2010 10:47 AM) —

    Prematurely caught up in his "victory," Sire falls victim to a mysterious sleep grenade.

  8. Strip 201 (July 5, 2010 9:05 AM) —

    Events turn dire, indeed, as Sire and his villains re-capture Squire and his friends.

  9. Strip 200 (June 28, 2010 11:13 AM) —

    While escaping, Squire, Mystery-man, and Quantum Mechanic are ambushed by Sire and his villains.

  10. Strip 199 (June 21, 2010 3:35 PM) —

    The Quantum Mechanic leads Mystery-man and Squire to Sire's throne room . . . and an unexpected surprise.

  11. Strip 198 (June 14, 2010 7:41 PM) —

    While Squire and the Quantum Mechanic blame themselves for their shared predicament, Mystery-man offers a statement of hope.

  12. Strip 197 (June 7, 2010 11:59 AM) —

    The Quantum Mechanic shares an omniverse-shattering secret with Squire and Mystery-man.

  13. Strip 196 (May 31, 2010 7:49 PM) —

    Squire remembers seeing the Quantum Mechanic in unusual places.

  14. Strip 195 (May 24, 2010 11:55 AM) —

    Free of their jail cell, Squire, Mystery-man, and Quantum Mechanic have renewed hope.

  15. Strip 194 (May 17, 2010 11:00 AM) —

    Quantum Mechanic and Squire begin to unravel, fearing they are trapped forever in their prison cell.

  16. Strip 193 (May 10, 2010 10:42 AM) —

    Grenadier grumbles all the way back to the prison holding Squire and Mystery-man.

  17. Strip 192 (May 3, 2010 12:35 PM) —

    Sire savors the "rewards" one has by being the ruler of an entire world.

  18. Strip 191 (April 26, 2010 10:11 AM) —

    The Quantum Mechanic explains to Mystery-man and Squire in detail as to how they are all doomed.

  19. Strip 190 (April 19, 2010 1:18 PM) —

    Quantum Mechanic laments the heroes' current predicament while Mystery-man keeps hopeful.

  20. Strip 189 (April 12, 2010 4:56 PM) —

    Sire relishes in his complete and total takeover of the evil universe.

  21. Strip 188 (April 5, 2010 1:24 PM) —

    One day, Sire saw an opportunity to change his lot in life and took it.

  22. Strip 187 (March 29, 2010 3:47 PM) —

    Sire felt he wasn't good enough, powerful enough . . .but he trained for a day when he could take charge.

  23. Strip 186 (March 22, 2010 4:13 PM) —

    Sire reflects upon his humble beginnings in a world full of super-villains.

  24. Strip 185 (March 15, 2010 4:48 PM) —

    While trying to wrap their heads around their current predicament, Squire and Mystery-man are interrupted by a third person in their jail cell.

  25. Strip 184 (March 8, 2010 8:16 PM) —

    An evil version of Grenadier refuses to let Squire and Mystery-man out of their jail cell.

  26. Strip 183 (March 1, 2010 5:48 PM) —

    Squire and Mystery-man find themselves captive in a mysterious jail cell.

  27. Strip 182 (February 22, 2010 1:53 PM) —

    After an angry confrontation with our heroes, Sire springs a quantum technology trap on Mystery-man and Squire.

  28. Strip 181 (February 15, 2010 4:42 PM) —

    In the middle of a super-brawl, Mystery-man accidentally insults the newest villain on the block, the sadistic Sire!

  29. Strip 180 (February 8, 2010 7:57 PM) —

    Deep in the heart of the city, a super-legend battles his evil counterpart.

  30. Strip 179 (September 14, 2009 11:00 AM) —

    Microbot's scheme to shrink Squire has failed, and his final fate is revealed!

  31. Strip 178 (September 7, 2009 12:54 PM) —

    As Microbot gives up on his latest revenge scheme, Plethora prepares to confront him!

  32. Strip 177 (August 31, 2009 12:42 PM) —

    After finding his lost shrink ray gun, Microbot returns to the matter at hand—revenge!

  33. Strip 176 (August 24, 2009 8:29 PM) —

    Disgusted with his current surroundings, the malevolent Microbot is determined to move past his current problems and exact his revenge!

  34. Strip 175 (August 17, 2009 9:33 PM) —

    Microbot has lost is shrink ray, but his troubles appear to have only just begun.

  35. Strip 174 (August 10, 2009 9:24 AM) —

    Things go from bad to worse for Microbot when he loses his shrink ray within the UNIONS Hall.

  36. Strip 173 (August 3, 2009 9:58 AM) —

    Distracted by his monologue, Microbot realizes Squire has walked past him. Can Microbot catch up to his nemesis before Squire exist the UNIONS Hall?

  37. Strip 172 (July 20, 2009 9:33 PM) —

    Microbot plans to use his new shrink ray against Squire.

  38. Strip 171 (July 13, 2009 11:16 AM) —

    Before dawn, evil lurks within the UNIONS Hall, headquarters for the Local 37 super-team.

  39. Strip 170 (May 18, 2009 10:23 AM) —

    After successfully incarcerating the vampires from Clayton, Silent Knight and Squire watch Rumble Bee as she flies away.

  40. Strip 169 (May 11, 2009 12:43 PM) —

    While the vampires of Clayton are incarcerated by Commander Roadhorse and the FREE Association, Rumble Bee praises Squire.

  41. Strip 168 (May 4, 2009 9:56 AM) —

    The vampires from Clayton run outside the bloodbank after the UNIONS super-blood . . . and into some new "friends."

  42. Strip 167 (April 27, 2009 1:02 PM) —

    Rumble Bee comes up with a questionable plan to thwart the blood-stealing vampires.

  43. Strip 166 (April 20, 2009 6:24 PM) —

    Can Squire and Rumble Bee come up with a plan to thwart the vampires from Clayton?

  44. Strip 165 (April 13, 2009 1:44 PM) —

    Rumble Bee formally introduces herself to Squire, while simultaneously fighting the vampires.

  45. Strip 164 (April 6, 2009 1:09 PM) —

    Rumble Bee leaps with gusto into the fray against the vampires.

  46. Strip 163 (March 30, 2009 10:44 AM) —

    Squire's reluctant attempt to save the blood bank from vampires may have just been thwarted by the sudden appearance of a brand new costumed adventurer”Rumble Bee!

  47. Strip 162 (March 23, 2009 11:40 AM) —

    The vampires robbing the blood bank are finicky as to where their next meal comes from.

  48. Strip 161 (March 16, 2009 6:18 PM) —

    Squire is about to drop off a super-blood delivery to the blood bank, when disaster strikes!

  49. Strip 160 (March 9, 2009 12:28 PM) —

    Silent Knight is seemingly off to the market while he probably sends Squire off to the blood bank. (Often, Squire has to make his best guess as to his mute mentor's instructions.)

  50. Strip 159 (March 2, 2009 1:28 PM) —

    Squire and Silent Knight take care of some errands downtown, unaware of the dangers that await them just around the corner.

  51. Strip 158 (November 3, 2008 8:36 PM) —

    Squire is surprised to stumble into something other than another super-villain takeover of Herobase.

  52. Strip 157 (October 27, 2008 12:30 PM) —

    Squire prepares to storm into the next room and confront whoever—or whatever—is hiding inside.

  53. Strip 156 (October 20, 2008 10:20 PM) —

    Squire prepares to confront whoever is skulking around Herobase.

  54. Strip 155 (October 13, 2008 12:40 PM) —

    Squire races through Herobase looking for allies, but instead seems to stumble upon villains.

  55. Strip 154 (October 6, 2008 2:25 AM) —

    Squire enters Herobase and recollects why his grandfather sent him away to train with UNIONS . . . but is he alone in the "empty" headquarters?

  56. Strip 153 (September 29, 2008 11:31 AM) —

    Squire reflects on his original training—and repeated kidnappings—while living at Herobase with Heroes Incorporated®

  57. Strip 152 (September 22, 2008 3:36 PM) —

    Squire reflects upon the level of safety in his childhood home, Herobase.

  58. Strip 151 (September 14, 2008 11:38 AM) —

    Squire returns to home, but no one is there to meet him.

  59. Strip 150 (September 1, 2008 12:41 PM) —

    Squire returns to the present just in time to warn Silent Knight and Commander Roadhorse of Timesmith's villainy.

  60. Strip 149 (August 25, 2008 10:13 AM) —

    Squire prepares to use the time pool to return to the present.

  61. Strip 148 (August 18, 2008 3:31 PM) —

    The young Dr. Tomori begins to wonder if there is a way to send Squire back to the future.

  62. Strip 147 (August 11, 2008 10:00 AM) —

    The young Dr. Tomori offers a technical explanation for the disappearance of the duplicate Timesmiths.

  63. Strip 146 (August 4, 2008 10:25 PM) —

    Squire and the Silver Age heroes wonder why Timesmith's mysterious duplicates have suddenly disappeared.

  64. Strip 145 (July 28, 2008 11:32 PM) —

    The young Dr. Tomori stumbles into Timesmith, knocking him into the time pool.

  65. Strip 144 (July 21, 2008 11:07 AM) —

    Teen Spirit takes out her anger on Squire to disastrous effect.

  66. Strip 143 (July 14, 2008 1:34 PM) —

    Squire and Teen Spirit argue about the source of their predicament.

  67. Strip 142 (July 7, 2008 10:39 PM) —

    Timesmith and his parallel selves begin to overwhelm Squire and the Silver Age heroes.

  68. Strip 141 (June 30, 2008 1:18 PM) —

    A mysterious figure watches from a dark corner as Squire and the Silver Age heroes begin battling Timesmith.

  69. Strip 140 (June 23, 2008 4:36 PM) —

    The future Dr. Tomori freezes Mystery-man and reveals his new villainous identity.

  70. Strip 139 (June 16, 2008 10:17 AM) —

    Squire is confused as the elder Dr. Tomori acknowledges he has traveled back into time to succeed with a mysterious personal agenda.

  71. Strip 138 (June 2, 2008 5:24 PM) —

    The time-lost Dr. Tomori seems to have a good reason for not wanting to return to the future with Squire.

  72. Strip 137 (May 19, 2008 10:17 PM) —

    The Silver Age heroes break into the abandoned warehouse looking for Dr. Tomori.

  73. Strip 136 (May 12, 2008 12:22 PM) —

    Dr. Tomori and his younger self are in an abandoned warehouse and building something mysterious.

  74. Strip 135 (May 5, 2008 9:56 PM) —

    Squire attempts to enlist the help of Mystery-man in finding the missing Dr. Tomori.

  75. Strip 134 (April 28, 2008 9:47 AM) —

    Squire and the Silver Age heroes make their way to the Mystery-mansion, home to Mystery-man and the rest of the Mystery-family.

  76. Strip 133 (April 21, 2008 12:12 PM) —

    The burdens and confusions of time travel begin to stress Squire.

  77. Strip 132 (April 14, 2008 1:37 PM) —

    Squire has another revelation—this one about FREE Agent Holiday (who apparently originally appeared in Local Heroes Strip #47!).

  78. Strip 131 (April 7, 2008 7:10 PM) —

    Squire has a startling revelation about FREE Agent Coraje.

  79. Strip 130 (March 31, 2008 1:31 PM) —

    Squire begins to worry about adversely affecting his future by interacting with the heroes of the past.

  80. Strip 129 (March 24, 2008 3:39 PM) —

    American Spirit's mentor is a young Teen Spirit, her mentor is someone Squire's never heard of, and the Groovy Ghost is not actually a ghost—Squire begins to wonder if he has somehow traveled into the past.

  81. Strip 128 (March 17, 2008 12:18 PM) —

    Squire comes face-to-face with a very different American Spirit, and her teenage sidekick, Teen Spirit.

  82. Strip 127 (March 10, 2008 8:20 PM) —

    Suddenly, Squire finds himself somewhere completely different and falling from a great height!

  83. Strip 126 (March 3, 2008 8:41 PM) —

    Commander Roadhorse admits that the disappearance of Dr. Tomori continues to confound him.

  84. Strip 125 (February 25, 2008 10:15 AM) —

    Commander Roadhorse of the FREE Association briefs Silent Knight and Squire on the disappearance of Dr. Tomori.

  85. Strip 124 (February 18, 2008 9:47 AM) —

    High above the Earth, Eternity Station receives two special visitors.

  86. Strip 123 (December 31, 2007 7:41 PM) —

    Plethora was hungry the whole time!

  87. Strip 122 (December 17, 2007 10:23 AM) —

    Plethora leaps onto Legion's shipping bag and begins digging.

  88. Strip 121 (December 3, 2007 9:46 AM) —

    Squire is afraid to tell Legion about Plethora's mischief throughout the UNIONS Hall.

  89. Strip 120 (November 26, 2007 12:29 PM) —

    Legion has returned from his errands.

  90. Strip 119 (November 19, 2007 11:21 AM) —

    Plethora runs into the kitchen and gives Squire the slip!

  91. Strip 118 (November 12, 2007 1:26 PM) —

    Plethora tries to escape from Squire by running into the kitchen.

  92. Strip 117 (November 5, 2007 12:07 PM) —

    Squire is determined to capture the elusive Plethora!

  93. Strip 116 (October 29, 2007 11:52 PM) —

    Plethora accidentally knocks over the bookcases in Mystery-man's library.

  94. Strip 115 (October 8, 2007 1:19 PM) —

    Plethora accidentally tips over Mystery-man's bookcases.

  95. Strip 114 (September 24, 2007 10:28 AM) —

    Plethora the monkey sneaks into Mystery-man's private library.

  96. Strip 113 (September 17, 2007 6:17 PM) —

    Mystery-man has learned many mystical abilities over the years.

  97. Strip 112 (September 10, 2007 3:11 PM) —

    Plethora leaps away from Squire, escaping once again.

  98. Strip 111 (September 3, 2007 7:22 PM) —

    Plethora is underfoot — literally — causing Silent Knight to trips and drop his equipment.

  99. Strip 110 (August 27, 2007 11:49 AM) —

    Silent Knight doesn't realize that Plethora is underfoot.

  100. Strip 109 (August 13, 2007 10:36 AM) —

    Silent Knight carries a heavy burden.

  101. Strip 108 (August 6, 2007 3:11 PM) —

    Plethora runs into Silent Knight while he is working on Nightmare, his mechanical steed.

  102. Strip 107 (July 23, 2007 10:18 AM) —

    Plethora ducks into a workroom to escape Squire.

  103. Strip 106 (July 17, 2007 1:09 PM) —

    Squire races through the hallways of the UNIONS Hall in pursuit of Plethora.

  104. Strip 105 (July 9, 2007 11:32 AM) —

    Squire stumbles into the ground as he fails to catch Plethora.

  105. Strip 104 (June 25, 2007 11:33 AM) —

    American Spirit suffers a nasty fall.

  106. Strip 103 (June 18, 2007 4:05 PM) —

    American Spirit is on a crash course for Plethora!

  107. Strip 102 (June 4, 2007 3:35 PM) —

    Plethora the monkey sneaks into American Spirit's training session.

  108. Strip 101 (May 28, 2007 1:38 PM) —

    American Spirit flies through hoops to help with her training.

  109. Strip 100 (May 14, 2007 10:57 AM) —

    Squire searches the headquarters for Plethora.

  110. Strip 99 (April 30, 2007 1:05 PM) —

    Plethora is missing!

  111. Strip 98 (April 23, 2007 9:57 PM) —

    Squire tries to find a toy for Plethora.

  112. Strip 97 (April 16, 2007 11:10 AM) —

    Legion rockets off to run important errands.

  113. Strip 96 (April 2, 2007 7:04 PM) —

    Plethora somehow seems familiar to Squire.

  114. Strip 95 (March 26, 2007 10:05 AM) —

    Legion has a pet spider monkey.

  115. Strip 94 (March 19, 2007 11:10 AM) —

    Legion can become five people at once.

  116. Strip 93 (March 12, 2007 2:27 PM) —

    Legion can fly and is super-strong.

  117. Strip 92 (March 5, 2007 2:01 PM) —

    Legion is the Founder of the UNIONS super-team.

  118. Strip 91 (February 19, 2007 2:04 PM) —

    Squire wishes he had super-powers like his teammates.

  119. Strip 90 (February 12, 2007 2:25 PM) —

    Squire's mind wanders to his training with Silent Knight.

  120. Strip 89 (February 5, 2007 10:12 AM) —

    The Sensational Squire takes a jaunty stroll through Local 37's UNIONS Hall.

  121. Strip 88 (December 26, 2006 11:37 AM) —

    Squire is depressed, believing he had only a minimal role in capturing the Groovy Ghost, and Mystery-man sets him straight.

  122. Strip 87 (December 18, 2006 10:14 AM) —

    Thanks to the miraculous nature of the rasa artifact, the Groovy Ghost is thwarted and turned over to the FREE Association law enforcement group.

  123. Strip 86 (December 11, 2006 10:22 AM) —

    Squire passes the magical rasa statue to Mystery-man, hoping that his mystical know-how can thwart the schemes of the Groovy Ghost.

  124. Strip 85 (December 4, 2006 10:44 AM) —

    Squire falls through the museum floor while trying to escape the Groovy Ghost, dropping him into the same room as Mystery-man!

  125. Strip 84 (November 27, 2006 12:02 PM) —

    As the Groovy Ghost and his hordes of ferocious exhibits close in, Squire does the only thing he can—fall through the museum floor!

  126. Strip 83 (November 20, 2006 11:10 AM) —

    Cornered by the Groovy Ghost and his historic minions, Squire desperately tries to activate the mystical rasa statue.

  127. Strip 82 (November 13, 2006 10:39 AM) —

    Mystery-man comes up with a plan while the Groovy Ghost brings historical artifacts and precious works of art to do his bidding.

  128. Strip 81 (November 6, 2006 9:33 AM) —

    The mysterious menace of the museum is revealed--The Groovy Ghost!

  129. Strip 80 (October 30, 2006 10:15 AM) —

    Squire stands his ground and confronts the mysterious menace of the museum!

  130. Strip 79 (October 23, 2006 10:02 AM) —

    While exploring the local museum, Mystery-man instructs Squire on the nature of magic.

  131. Strip 78 (October 16, 2006 10:11 AM) —

    Still running from an unknown enemy in the museum, Squire may have found what he has been searching for.

  132. Strip 77 (October 9, 2006 11:24 AM) —

    Squire asks Mystery-man if he can fix all the world's problems.

  133. Strip 76 (October 2, 2006 10:27 AM) —

    While Squire runs from a mysterious new foe, we flashback to a conversation Squire had with Mystery-man earlier in the day.

  134. Strip 75 (September 25, 2006 10:17 AM) —

    Squire is on his own as he searches at breakneck speed through a museum…and away from a mysterious new foe!

  135. Strip 74 (September 18, 2006 10:50 AM) —

    A tranquil day at the local museum goes very wrong for Squire and Mystery-man.

  136. Strip 73 (September 11, 2006 5:32 PM) —

    His monitor duties responsibilities concluded for the day, an excited Squire leaves the UNIONS hall for some after-hours fun.

  137. Strip 72 (September 4, 2006 4:09 PM) —

    After a brief conversation with Min Dae-soo, UNIONS' Chapter Local 37's administrator and support specialist, Squire returns to his important work on monitor duty.

  138. Strip 71 (August 28, 2006 12:08 PM) —

    Squire enjoys a cordial conversation with Min Dae-soo, Local 37's administrator and support specialist.

  139. Strip 70 (August 21, 2006 10:18 AM) —

    Squire continues to keep busy while spending the day on monitor duty.

  140. Strip 69 (August 14, 2006 11:50 AM) —

    Squire chats with Rubberneck as they meander through the UNIONS Hall for Local Chapter 37.

  141. Strip 68 (August 7, 2006 12:06 PM) —

    Squire's relaxing monitor duty session is interrupted by the ever-elastic, always sarcastic Rubberneck.

  142. Strip 67 (July 31, 2006 10:41 AM) —

    The sensational Squire continues his ultimate acts of derring-do as he thwarts WASP troops and defeats Overkill. Could anything stop our spectacular sidekick?

  143. Strip 66 (July 24, 2006 7:42 AM) —

    Bam! Pow! Kick! It's sheer, unadulterated heroism as the sensational Squire takes on Timesmith, soldiers of WASP, and the Silver Skull!

  144. Strip 65 (July 17, 2006 9:42 AM) —

    A new storyline begins with a bang as we catch up with Squire...sleeping while on "Monitor Duty"!?

  145. Strip 64 (July 10, 2006 10:15 AM) —

    The day is saved! Squire and friends bring the Animal King to justice, his victims to safety, and American Spirit back to normal.

  146. Strip 63 (July 3, 2006 9:15 AM) —

    American Spirit remains a rampaging energy beast—can Squire and her friends return her to normal?

  147. Strip 62 (June 26, 2006 10:51 AM) —

    With Animal King's transforming device destroyed, all its victims return to normal save one—American Spirit.

  148. Strip 61 (June 19, 2006 11:37 AM) —

    American Spirit has been transformed into a rampaging energy beast, threatening the safety of even her closest friends!

  149. Strip 60 (June 12, 2006 11:58 AM) —

    After being zapped with the Animal King's transmorphing ray, something horrific has happened to American Spirit!

  150. Strip 59 (June 5, 2006 7:45 AM) —

    It's chaos in the cave as the Animal King turns his attention from Squire to American Spirit…and zaps her with his transmorphing ray!

  151. Strip 58 (May 29, 2006 3:14 PM) —

    After Squire is transformed turned into a squirrel, American Spirit attacks the Animal King…with her sarcastic wit.

  152. Strip 57 (May 22, 2006 1:50 PM) —

    Can American Spirit and Squire evade the nefarious Animal King's transmorphing ray?

  153. Strip 56 (May 15, 2006 12:11 PM) —

    The Animal King springs on our heroes, but American Spirit retaliates in her unique fashion.

  154. Strip 55 (May 8, 2006 11:27 AM) —

    Hotstreak and Graviteer explain how they came to be transformed into animals and imprisoned by the Animal King.

  155. Strip 54 (May 1, 2006 1:53 PM) —

    After escaping from a pack of wild animals, Squire and American Spirit stumble upon the missing members of the Infiniteam.

  156. Strip 53 (April 24, 2006 12:04 PM) —

    Squire and American Spirit evade their animal pursuers by hiding in a mysterious cave.

  157. Strip 52 (April 17, 2006 12:56 PM) —

    Squire takes an inopportune moment to exposition about American Spirit's friends-in-heroism, the Infiniteam.

  158. Strip 51 (April 10, 2006 12:22 PM) —

    While wandering through woodlands, Squire and American Spirit encounter several hostile "natives."

  159. Strip 50 (April 3, 2006 12:38 PM) —

    Squire chats with American Spirit on the nature of her mutant abilities as they make their way through woodlands.

  160. Strip 49 (March 27, 2006 12:28 PM) —

    Quetzalcoatl and his WASP agents lie in defeat! Squire enthusiastically begins planning a follow-up operation, but why is Silent Knight moodier than normal?

  161. Strip 48 (March 20, 2006 2:40 PM) —

    Quetzalcoatl gains the upper hand in his battle against Silent Knight. Will Squire arrive in time to save his mentor?

  162. Strip 47 (March 13, 2006 7:49 PM) —

    Silent Knight and Quetzalcoatl fight on the docks! Squire notices something curious while climbing down from his nearby perch!

  163. Strip 46 (March 6, 2006 12:22 PM) —

    Silent Knight battles Quetzalcoatl in a confrontation so huge, it's twice the size!

  164. Strip 45 (February 27, 2006 12:45 PM) —

    Silent Knight battles his archenemy Quetzalcoatl, agent of WASP, at the scene of a crime on the city docks!

  165. Strip 44 (February 20, 2006 1:40 PM) —

    While patrolling the docks, Silent Knight and Squire discover a gang of thugs up to no good.

  166. Strip 43 (February 13, 2006 2:23 PM) —

    Squire patrols the docks with Silent Knight when things get a bit uncomfortable.

  167. Strip 42 (February 6, 2006 1:38 PM) —

    A new storyline begins for Local Heroes! Guest writer and penciller Gil Dowling shows us what happens when Squire joins Silent Knight for his first neighborhood patrol in a tale called "Anger is as a Stone Cast into a Wasp's Nest."

  168. Strip 41 (January 30, 2006 12:54 PM) —

    While Squire and the heroes of UNIONS Local Chapter 37 cheer their victory, the malevolent Microbot watches from a hidden location.

  169. Strip 40 (January 23, 2006 11:13 AM) —

    Emerging victorious from their confrontation with Microbot and his minions, the Local 37 team cheers Squire's recovery of the Summit DVD-ROM.

  170. Strip 39 (January 16, 2006 12:14 PM) —

    It's the sensational Squire versus the malevelant Microbot in a fantastic final confrontation! Don't miss it, faithful ones!

  171. Strip 38 (January 9, 2006 1:29 PM) —

    Face-to-face with his greatest enemy, Squire confronts Microbot with his strongest characteristic: bewildered confusion.

  172. Strip 37 (January 2, 2006 12:06 PM) —

    Squire confronts the malevolent Microbot for the first time—with disastrous results!

  173. Strip 36 (December 27, 2005 2:50 PM) —

    Squire drops into the secret sanctum of the mischievous Microbot!

  174. Strip 35 (December 19, 2005 1:38 PM) —

    Squire is prompted by his mentor, Silent Knight, into venturing alone toward the heart of Microbot's secret inner sanctum!

  175. Strip 34 (December 12, 2005 9:46 PM) —

    Squire hesitates when ordered by Silent Knight to venture into the heart of Microbot's secret lair.

  176. Strip 33 (December 5, 2005 2:22 PM) —

    Silent Knight leaps into the fray to defend Squire and himself from the onslaught of one of Microbot's gargantuan hench-bots.

  177. Strip 32 (November 28, 2005 10:50 AM) —

    Silent Knight and Squire approach the entrance to the mischievous Microbot's inner sanctum, but do they have what it takes to enter?

  178. Strip 31 (November 21, 2005 12:39 PM) —

    Silent Knight leads Squire deeper into the Electronics Superstore that the maleficent Microbot has appropriated for his lair of villainy.

  179. Strip 30 (November 14, 2005 11:10 AM) —

    American Spirit tackles a macrobot on her own while Squire and Silent Knight head deeper into the electronics-superstore-turned-lair-of-evil.

  180. Strip 29 (November 7, 2005 10:24 AM) —

    Separated from Mystery-man, American Spirit and the rest of Local 37 run into more trouble on the trail of the malevolent Microbot.

  181. Strip 28 (October 28, 2005 2:46 AM) —

    Mystery-man battles against a marauding macrobot while Squire, American Spirit, and Silent Knight enter Microbot's secret lair!

  182. Strip 27 (October 17, 2005 1:53 PM) —

    Crunch! Fwzzzt! Kapow! The miraculous Mystery-man melees with a macrobot minion of Microbot!

  183. Strip 26 (October 10, 2005 3:17 PM) —

    In this episode: two times more art, one hundred times more action! Squire and the UNIONS Local 37 team are attacked by one of Microbot's malevolant macrobots!

  184. Strip 25 (October 3, 2005 10:40 AM) —

    Mystery-man's plan for sneaking into the mischievous Microbot's secret lair runs into a snag.

  185. Strip 24 (September 26, 2005 2:07 PM) —

    The UNIONS Local 37 superteam arrives at Microbot's hideout—an electronics superstore named the Electrical Outlet.

  186. Strip 23 (September 19, 2005 10:36 AM) —

    Squire and the rest of the UNIONS Local 37 superteam race to retrieve the Summit DVD-ROM from the mysterious Microbot.

  187. Strip 22 (September 12, 2005 2:46 PM) —

    Squire is awed as the UNIONS Local 37 team prepares to pursue the mischievous Microbot.

  188. Strip 21 (September 5, 2005 2:48 AM) —

    There's no time to lose! The heroes of UNIONS Local 37 set out to retrieve the missing Summit DVD-ROM.

  189. Strip 20 (August 29, 2005 3:13 PM) —

    The villainous Microbot has acquired a top secret DVD-ROM and the Local 37 supergroup begins to formulate a plan to get it back.

  190. Strip 19 (August 22, 2005 10:42 AM) —

    American Spirit explains to Local 37 why Microbot possessing the Summit DVD-ROM is dangerous.

  191. Strip 18 (August 15, 2005 1:20 PM) —

    Hoffa and American Spirit brief Squire on the importance of the mysterious DVD-ROM.

  192. Strip 17 (August 8, 2005 3:15 PM) —

    As Squire contemplates the existence of Microbot, American Spirit discovers that the miniature menace has stolen something important.

  193. Strip 16 (August 2, 2005 3:19 AM) —

    The Local 37 superteam enlists the aid of Hoffa, UNIONS' sentient supercomputer personality, to search for the miscreant known as Microbot.

  194. Strip 15 (July 25, 2005 10:45 AM) —

    Something terrible has happened and only Hoffa can help UNIONS Local 37.

  195. Strip 14 (July 18, 2005 3:25 AM) —

    American Spirit corrects the befuddled Mystery-man regarding Microbot.

  196. Strip 13 (July 11, 2005 3:06 AM) —

    Upon being questioned by Squire, Mystery-man has difficulties remembering which heroes are part of UNIONS Local 37.

  197. Strip 12 (July 4, 2005 3:38 AM) —

    Squire bares his soul, revealing his concerns to Min Dae-soo, Local 37's designated support staffer.

  198. Strip 11 (June 27, 2005 2:56 AM) —

    American Spirit reveals to Squire that his mentor, Silent Knight, is mute.

  199. Strip 10 (June 20, 2005 1:42 PM) —

    Mystery-man proudly introduces Squire to his new mentor, the mute Silent Knight.

  200. Strip 9 (June 13, 2005 4:13 AM) —

    Squire informs American Spirit and Mystery-man about the details of his special abilities.

  201. Strip 8 (June 6, 2005 2:38 AM) —

    Squire reflects upon the abilities of his previous mentor, Grenadier of Heroes Incorporated.

  202. Strip 7 (May 30, 2005 7:12 PM) —

    Squire meets Mystery-man and American Spirit, two fellow members of UNIONS Local 37.

  203. Strip 6 (May 23, 2005 4:18 PM) —

    Legion officially introduces Squire at a UNIONS press conference.

  204. Strip 5 (May 16, 2005 6:31 PM) —

    Meet Squire, Legion, and Min Dae-soo, members of UNIONS Local 37.

  205. Strip 4 (May 9, 2005 5:08 PM) —

    The supergroup franchise known as UNIONS is having a press conference in UNIONS Hall 1, their world headquarters.

  206. Strip 3 (May 2, 2005 3:41 PM) —

    Squire finishes reflecting upon his past.

  207. Strip 2 (May 2, 2005 3:34 PM) —

    In this episode, Squire continues reflecting on his life as a super-adventurer sidekick.

  208. Strip 1 (May 2, 2005 3:31 PM) —

    The very first episode of Local Heroes, an online comic strip about the misadventures of the super-powered heroes of UNIONS Local 37!